Blasonia has 24 heroes, four per kingdom, spread across five costs: six at cost 1 (Common), six at cost 2 (Uncommon), five at cost 3 (Rare), four at cost 4 (Epic) and three at cost 5 (Legendary). Each Blasonia hero has a kingdom, a class, an ability, two paths to choose from at two stars and an awakened form. This page of the Blasonia guide covers them all. Blasonia is free on Windows PC: download it from the game page.
The 24 heroes by cost
For each hero: its kingdom, its class, its recommended position on the board, its two paths (A and B) and, marked with the star, its awakened form.
Cost 1 · Common

Pip
DawnvaleGuardian
Position: Tank
A BastionB Standard-Bearer
Dawn Paladin

Lila
SylvaniaArcher
Position: Back
A HawkeyeB Thorn Arrows
Pathwarden

Brokk
Iron ClanBlade
Position: Front
A BreakerB Hammerspin
Lord of the Anvil

Grik
Green HordeShadow
Position: Flank
A CutthroatB Plunderer
King of Thieves

Tibia
OssuaryPriest
Position: Back
A UndertakerB Dread Ringer
Threshold Warden

Spark
AshbornArcanist
Position: Back
A Ember DragonessB Ash Dragoness
Primordial Flame
Cost 2 · Uncommon

Rosa
DawnvaleArcher
Position: Back
A SharpshooterB Rain of Bolts
Guard Captain

Fern
SylvaniaPriest
Position: Back
A Great OakB Beast Whisperer
Heart of the Forest

Tordin
Iron ClanGuardian
Position: Tank
A RampartB Battering Ram
Mountain Gate

Krug
Green HordeBlade
Position: Front
A Axe StormB Unbreakable
Rage Incarnate

Glimmer
OssuaryShadow
Position: Flank
A Wandering SoulB Cold Flame
Soul Lantern

Vyrr
AshbornShadow
Position: Flank
A FirescaleB Venomfang
Draconid Champion
Cost 3 · Rare

Lady Elinor
DawnvaleBlade
Position: Front
A ChampionB King’s Blade
Knight Queen

Willow
SylvaniaShadow
Position: Flank
A Autumn WindB Thorn
Willow Shade

Gunda
Iron ClanArcher
Position: Back
A MortarB Grapeshot
Master Gunner

Mama Zula
Green HordePriest
Position: Back
A Ancestral SpiritsB Curse
Voice of the Ancestors

Sir Osric
OssuaryBlade
Position: Front
A RevenantB Reaper
Lord of the Barrows
Cost 4 · Epic

Mother Dawn
DawnvalePriest
Position: Back
A SaintB Inquisitor
Voice of the Sun

Runar
Iron ClanArcanist
Position: Back
A Ward RuneB Fire Rune
Runekeeper

Gorbash
Green HordeGuardian
Position: Tank
A MountainB War Drum
Khan of the Horde

Zephyr
AshbornArcher
Position: Back
A TempestB Sun
Queen of the Skies
Cost 5 · Legendary

Ylvane
SylvaniaArcanist
Position: Back
A SpringB Winter
Mother of Seasons

Morwen
OssuaryArcanist
Position: Back
A NecromancerB Ice Queen
Empress from Beyond

Ignar
AshbornGuardian
Position: Tank
A VolcanoB Hoard Guardian
Dragon King
Stars and paths
Three copies of a hero merge into two stars: its health and damage are multiplied by 1.8, and its ability is 1.5 times stronger. At that moment, you choose its path, A or B: it changes the hero's look and its ability. Three two-star copies of the same path make a three-star hero (health and damage ×3.24, ability ×2.25). If the timer runs out before you choose, Path A is selected.
The more a hero costs, the higher its stats and its ability. Items from the merged copies move to the hero you keep, three at most; the rest go back to the item bench.
Abilities
A hero casts its ability when its mana bar is full. It gains 10 mana per attack and some mana when it takes damage; Priests also gain mana every second thanks to their synergy.
- Pip: shield on himself. Path A, Bastion: big shield, reflects 20% of damage for 4 s, more HP. Path B, Standard-Bearer: shield on the 3 most wounded allies.
- Rosa: area bolt. Path A, Sharpshooter: big shot on the farthest enemy. Path B, Rain of Bolts: wider area.
- Lady Elinor: leaps onto the farthest enemy, stuns for 1 s. Path A, Champion: leaps onto the weakest enemy, big damage. Path B, King’s Blade: strikes all around her.
- Mother Dawn: heals and cleanses the whole team. Path A, Saint: big heal on the 3 most wounded allies, cleanses. Path B, Inquisitor: area damage, blinds for 2 s.
- Lila: area arrow. Path A, Hawkeye: big shot on the farthest enemy. Path B, Thorn Arrows: area, stuns for 0.5 s.
- Fern: heals the most wounded ally and its neighbors. Path A, Great Oak: big shield, more HP. Path B, Beast Whisperer: damage, stuns for 1 s.
- Willow: leaps onto the weakest enemy. Path A, Autumn Wind: leap, +50% attack speed for 3 s. Path B, Thorn: damage and burn.
- Ylvane: area damage, stuns for 1.5 s. Path A, Spring: heals the whole team. Path B, Winter: very large area, stuns for 2 s.
- Brokk: hammer blow, stuns for 1 s. Path A, Breaker: stronger blow. Path B, Hammerspin: strikes all around him.
- Tordin: shield on himself. Path A, Rampart: very big shield, more HP. Path B, Battering Ram: charge, stuns for 1.5 s.
- Gunda: area cannon shot. Path A, Mortar: area shot on the farthest enemy. Path B, Grapeshot: wider area.
- Runar: area rune. Path A, Ward Rune: shield on the 4 most wounded allies. Path B, Fire Rune: area and burn.
- Grik: leaps onto the weakest enemy. Path A, Cutthroat: leap, damage and burn. Path B, Plunderer: leap, big damage.
- Krug: +60% attack speed for 4 s and a heal. Path A, Axe Storm: strikes all around him. Path B, Unbreakable: big heal on himself.
- Mama Zula: heals the 3 most wounded allies, +30% attack speed for 3 s. Path A, Ancestral Spirits: shields on the 3 most wounded allies. Path B, Curse: area damage, blinds for 2 s.
- Gorbash: shield, and stuns nearby enemies for 1 s. Path A, Mountain: very big shield, more HP. Path B, War Drum: +40% attack speed for the whole team for 4 s.
- Tibia: heal and shield on the most wounded ally. Path A, Undertaker: big heal. Path B, Dread Ringer: area damage, blinds for 2 s.
- Glimmer: leaps onto the farthest enemy. Path A, Wandering Soul: leaps onto the weakest enemy, big damage. Path B, Cold Flame: leap, stuns for 1 s.
- Sir Osric: sword strike. Path A, Revenant: big heal on himself. Path B, Reaper: strikes all around him.
- Morwen: area damage, stuns for 1 s. Path A, Necromancer: big area, drains the targets' mana. Path B, Ice Queen: very large area, stuns for 2 s.
- Spark: fire breath and burn. Path A, Ember Dragoness: area and burn. Path B, Ash Dragoness: damage, blinds for 2 s.
- Vyrr: leaps onto the weakest enemy. Path A, Firescale: leap, damage and burn. Path B, Venomfang: leap, big damage.
- Zephyr: area shot on the farthest enemy, burn. Path A, Tempest: area, stuns for 1 s. Path B, Sun: very big area shot, burn.
- Ignar: area damage, burn and a shield on himself. Path A, Volcano: big area and burn. Path B, Hoard Guardian: huge shield, more HP.
Pick the path that suits your team: a healing or shield path if your front line falls too fast, a damage or stun path if you lack firepower.
Hero awakening
Every hero has an awakened form, unlocked by a feat achieved in combat on the board. Progress carries over from one fight to the next. An awakened hero gains 25% health, damage and ability power, whatever its number of stars; its ability stays the same.
| Class | Feat to awaken the hero |
|---|---|
| Guardian | Take 3,500 damage, plus 600 per point of cost |
| Blade | Score 4 takedowns, plus 1 per point of cost |
| Archer | Deal 3,000 damage, plus 600 per point of cost |
| Arcanist | Cast its ability 8 times, plus 1 per point of cost |
| Shadow | Score 3 takedowns in a single fight |
| Priest | Heal or shield 2,600 HP, plus 500 per point of cost |
Each hero's synergies are detailed on the synergies page, and the items that suit them on the items and blessings page.
Frequently asked questions
Who is the best hero in Blasonia?
No hero wins alone: a team's strength comes from its synergies, its stars and its items. Cost-5 heroes (Ylvane, Morwen, Ignar) are the most powerful, but they're rare in the shop and only appear from level 6.
Can you change paths after choosing one?
Not on the same hero. For a three-star hero, you need three two-star copies of the same path: so pick the same path every time you merge.
Do heroes get stronger between matches?
Yes, a little: cards found in chests raise a hero's collection level, which gives 2% health and damage per level. This bonus is capped according to your league, as explained on the leagues, chests and seasons page.